Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAnimationRetargetContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationRetargetContext
(
const TArray< FAssetData >& AssetsToRetarget, |
EditorAnimUtils.h | ||
FAnimationRetargetContext
(
TArray< TWeakObjectPtr< UObject > > AssetsToRetarget, |
EditorAnimUtils.h |
FAnimationRetargetContext(const TArray< FAssetData > &, bool, bool, const FNameDuplicationRule &)
| Name | FAnimationRetargetContext |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
| Include Path | #include "EditorAnimUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp |
FAnimationRetargetContext
(
const TArray < FAssetData > & AssetsToRetarget,
bool bRetargetReferredAssets,
bool bInConvertAnimationDataInComponentSpaces,
const FNameDuplicationRule & NameRule
)
FAnimationRetargetContext(TArray< TWeakObjectPtr< UObject > >, bool, bool, const FNameDuplicationRule &)
| Name | FAnimationRetargetContext |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
| Include Path | #include "EditorAnimUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp |
FAnimationRetargetContext
(
TArray < TWeakObjectPtr < UObject > > AssetsToRetarget,
bool bRetargetReferredAssets,
bool bInConvertAnimationDataInComponentSpaces,
const FNameDuplicationRule & NameRule
)