Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | FAnimBlueprintThumbnailScene |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ThumbnailHelpers.h |
| Include Path | #include "ThumbnailHelpers.h" |
Syntax
class FAnimBlueprintThumbnailScene : public FThumbnailPreviewScene
Inheritance Hierarchy
- FGCObject → FPreviewScene → FThumbnailPreviewScene → FAnimBlueprintThumbnailScene
- FTickableObjectBase → FTickableEditorObject → FThumbnailPreviewScene → FAnimBlueprintThumbnailScene
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimBlueprintThumbnailScene() |
Constructor | ThumbnailHelpers.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviewActor | ASkeletalMeshActor * | The skeletal mesh actor used to display all animation thumbnails | ThumbnailHelpers.h | |
| PreviewBlueprint | UAnimBlueprint * | Animation Blueprint we are generating the thumbnail for | ThumbnailHelpers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetAnimBlueprint
(
UAnimBlueprint* InBlueprint |
Sets the animation blueprint to use in the next CreateView() | ThumbnailHelpers.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CleanupComponentChildren
(
USceneComponent* Component |
Clean up the children of this component. | ThumbnailHelpers.h |
Overridden from FThumbnailPreviewScene
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetViewMatrixParameters
(
const float InFOVDegrees, |
FThumbnailPreviewScene implementation. | ThumbnailHelpers.h |