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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAnalyzeReferencedContentStat
As well as the optional command line.
| Name | EIgnoreObjectFlags |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
| Include Path | #include "Commandlets/AnalyzeReferencedContentStat.h" |
Syntax
enum EIgnoreObjectFlags
{
IGNORE_StaticMesh = 0x00000001,
IGNORE_StaticMeshComponent = 0x00000002,
IGNORE_StaticMeshActor = 0x00000004,
IGNORE_Texture = 0x00000008,
IGNORE_Particle = 0x00000020,
IGNORE_Anim = 0x00000040,
IGNORE_LightingOptimization = 0x00000080,
IGNORE_SoundCue = 0x00000100,
IGNORE_Brush = 0x00000200,
IGNORE_Level = 0x00000400,
IGNORE_SkeletalMesh = 0x00000800,
IGNORE_SkeletalMeshComponent = 0x00001000,
IGNORE_Primitive = 0x00002000,
IGNORE_SoundWave = 0x00004000,
}
Values
| Name | Remarks |
|---|---|
| IGNORE_StaticMesh | |
| IGNORE_StaticMeshComponent | |
| IGNORE_StaticMeshActor | |
| IGNORE_Texture | |
| IGNORE_Particle | |
| IGNORE_Anim | |
| IGNORE_LightingOptimization | |
| IGNORE_SoundCue | |
| IGNORE_Brush | |
| IGNORE_Level | |
| IGNORE_SkeletalMesh | |
| IGNORE_SkeletalMeshComponent | |
| IGNORE_Primitive | |
| IGNORE_SoundWave |