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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorPositioning
Description
Get the snapped position and rotation transform for an actor to snap it to the specified surface. This will potentially align the actor to the specified surface normal, and offset it based on factory settings
| Name | GetSnappedSurfaceAlignedTransform |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Editor/ActorPositioning.h |
| Include Path | #include "Editor/ActorPositioning.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Editor/ActorPositioning.cpp |
static FTransform GetSnappedSurfaceAlignedTransform
(
const FSnappedPositioningData & PositioningData
)
The expected transform for the specified actor
Parameters
| Name | Remarks |
|---|---|
| PositioningData | Positioning data used to calculate the transformation |