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API > API/Editor > API/Editor/UnrealEd
| Name | FActorPositionTraceResult |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Editor/ActorPositioning.h |
| Include Path | #include "Editor/ActorPositioning.h" |
Syntax
struct FActorPositionTraceResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorPositionTraceResult() |
Constructor | Editor/ActorPositioning.h |
Enums
Public
| Name | Remarks |
|---|---|
| ResultState | Enum representing the state of this result |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HitActor | TWeakObjectPtr< AActor > | Pointer to the actor that was hit, if any. nullptr otherwise | Editor/ActorPositioning.h | |
| Location | FVector | The location of the preferred trace hit | Editor/ActorPositioning.h | |
| State | ResultState | The state of this result | Editor/ActorPositioning.h | |
| SurfaceNormal | FVector | The surface normal of the trace hit | Editor/ActorPositioning.h |