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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
FActorPositionTraceResult |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/Editor/ActorPositioning.h |
| Include Path |
#include "Editor/ActorPositioning.h" |
Syntax
struct FActorPositionTraceResult
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FActorPositionTraceResult()
|
Constructor |
Editor/ActorPositioning.h |
|
Enums
Public
| Name |
Remarks |
| ResultState |
Enum representing the state of this result |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| HitActor |
TWeakObjectPtr< AActor > |
Pointer to the actor that was hit, if any. nullptr otherwise |
Editor/ActorPositioning.h |
|
| Location |
FVector |
The location of the preferred trace hit |
Editor/ActorPositioning.h |
|
| State |
ResultState |
The state of this result |
Editor/ActorPositioning.h |
|
| SurfaceNormal |
FVector |
The surface normal of the trace hit |
Editor/ActorPositioning.h |
|
Functions
Public