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API > API/Editor > API/Editor/UnrealEd
| Name | FActorLabelUtilities |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
Syntax
struct FActorLabelUtilities
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorLabelUtilities() |
Editor/EditorEngine.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RenameExistingActor
(
AActor* Actor, |
Does an explicit actor rename. | Editor/EditorEngine.h | |
static void SetActorLabelUnique
(
AActor* Actor, |
Assigns a new label to an actor. | Editor/EditorEngine.h | |
static bool SplitActorLabel
(
FString& InOutLabel, |
Given a label, attempts to split this into its alpha/numeric parts. | Editor/EditorEngine.h |