Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders
- FGCObject::GetReferencerName()
- FActorFolders::GetReferencerName()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
Include | #include "EditorActorFolders.h" |
virtual FString GetReferencerName&40;&41; const
Remarks
Overload this method to report a name for your referencer