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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForEachActorInFolders
(
UWorld& InWorld, |
Apply an operation to each actor in the given list of folders. | EditorActorFolders.h | |
static void ForEachActorInFolders
(
UWorld& InWorld, |
EditorActorFolders.h |
ForEachActorInFolders(UWorld &, const TArray< FName > &, TFunctionRef< bool(AActor *)>, const FFolder::FRootObject &)
Description
Apply an operation to each actor in the given list of folders. Will stop when operation returns false.
| Name | ForEachActorInFolders |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
static void ForEachActorInFolders
(
UWorld & InWorld,
const TArray < FName > & InPaths,
TFunctionRef < bool *)> Operation,
const FFolder::FRootObject & InFolderRootObject
)
ForEachActorInFolders(UWorld &, const TSet< FName > &, TFunctionRef< bool(AActor *)>, const FFolder::FRootObject &)
| Name | ForEachActorInFolders |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include Path | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
static void ForEachActorInFolders
(
UWorld & InWorld,
const TSet< FName > & InPaths,
TFunctionRef < bool *)> Operation,
const FFolder::FRootObject & InFolderRootObject
)