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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders > API/Editor/UnrealEd/FActorFolders/CreateFolderContainingSelection
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include | #include "EditorActorFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorActorFolders.cpp |
void CreateFolderContainingSelection
&40;
UWorld & InWorld,
const FFolder & InFolder
&41;
Remarks
Same as CreateFolder, but moves the current actor selection into the new folder as well