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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFolders
- IActorEditorContextClient::CanResetContext()
- FActorFolders::CanResetContext()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorActorFolders.h |
| Include | #include "EditorActorFolders.h" |
virtual bool CanResetContext
&40;
UWorld &42; InWorld
&41; const