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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FActorFactoryAssetProxy
Information about an add actor menu item
| Name | FMenuItem |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
| Include Path | #include "AssetSelection.h" |
Syntax
struct FMenuItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMenuItem
(
UActorFactory* InFactoryToUse, |
AssetSelection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetData | FAssetData | The asset data to use with the factory | AssetSelection.h | |
| FactoryToUse | UActorFactory * | Actor factory used to spawn the actor when the menu item is clicked | AssetSelection.h |