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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Exporters > API/Editor/UnrealEd/Exporters/UTextureExporterGeneric
- UExporter::GetFileCount()
- UTextureExporterGeneric::GetFileCount()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Exporters/TextureExporterGeneric.h |
| Include | #include "Exporters/TextureExporterGeneric.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual int32 GetFileCount
&40;
UObject &42; Object
&41; const
Remarks
Number of binary files to export for this object. Should be 1 in the vast majority of cases. Noted exception would be multichannel sounds which have upto 8 raw waves stored within them.