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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Exporters
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFbxExportOption
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Exporters/FbxExportOption.h |
Include | #include "Exporters/FbxExportOption.h" |
Syntax
class UFbxExportOption : public UObject
Variables
Type | Name | Description | |
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uint32: 1 | bASCII | If enabled, save as ascii instead of binary |
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uint32: 1 | bExportLocalTime | If enabled, export sequencer animation in its local time, relative to its sequence. |
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uint32: 1 | bExportMorphTargets | If enabled, export the morph targets |
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uint32: 1 | bExportPreviewMesh | If enable, the preview mesh link to the exported animations will be also exported. |
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uint32: 1 | bExportSourceMesh | If enabled, export the highest LOD source data instead of the render data. |
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uint32: 1 | bForceFrontXAxis | If enabled, export with X axis as the front axis instead of default -Y |
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uint32: 1 | Collision | If enabled, export collision |
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EFbxExportCompatibility | FbxExportCompatibility | This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013 |
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uint32: 1 | LevelOfDetail | If enabled, export the level of detail |
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uint32: 1 | MapSkeletalMotionToRoot | If enable, Map skeletal actor motion to the root bone of the skeleton. |
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uint32: 1 | VertexColor | If enabled, export vertex color |
Constructors
Type | Name | Description | |
---|---|---|---|
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UFbxExportOption
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | LoadOptions () |
Load the FProperty data from a local ini which the value was store by the function SaveOptions() |
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void | Set all the FProperty to the CDO value | |
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void | SaveOptions () |
Save the FProperty to a local ini to retrieve the value the next time we call function LoadOptions() |