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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Exporters > API/Editor/UnrealEd/Exporters/UFbxExportOption
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Config, Category=Material)
EFbxMaterialBakeMode BakeMaterialInputs
Remarks
Bake mode determining if and how a material input is baked out to a texture. Baking is only used for non-trivial material inputs (i.e. not simple texture or constant expressions).