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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/SMInstance
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USMInstanceElementWorldInterface
- USMInstanceElementEditorWorldInterface
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorWorldInterface.h |
| Include | #include "Elements/SMInstance/SMInstanceElementEditorWorldInterface.h" |
Syntax
class USMInstanceElementEditorWorldInterface : public USMInstanceElementWorldInterface
Overridden from ITypedElementWorldInterface
| Type | Name | Description | |
|---|---|---|---|
| bool | CanDeleteElement
(
const FTypedElementHandle& InElementHandle |
Can the given element be deleted? | |
| bool | CanDuplicateElement
(
const FTypedElementHandle& InElementHandle |
Can the given element be duplicated? | |
| bool | CanPromoteElement
(
const FTypedElementHandle& InElementHandle |
Can the element be promoted Generally available when the element is lighter representation of another element. | |
| bool | DeleteElement
(
const FTypedElementHandle& InElementHandle, |
Delete the given element. Default version calls DeleteElements with a single element. | |
| bool | DeleteElements
(
TArrayView< const FTypedElementHandle > InElementHandles, |
Delete the given set of elements. | |
| FTypedElementHandle | DuplicateElement
(
const FTypedElementHandle& InElementHandle, |
Duplicate the given element. Default version calls DuplicateElements with a single element. | |
| void | DuplicateElements
(
TArrayView< const FTypedElementHandle > InElementHandles, |
Duplicate the given set of elements. | |
| bool | IsElementInBox
(
const FTypedElementHandle& Handle, |
Return true if the element is in the Box Note: This should only be use for editor tools since it doesn't use the physics system and the performance would probably be to slow for a runtime application. | |
| bool | IsElementInConvexVolume
(
const FTypedElementHandle& Handle, |
Return true if the element is in the volume Note: This should only be use for editor tools since it doesn't use the physics system and the performance would probably be to slow for a runtime application. | |
| FTypedElementHandle | PromoteElement
(
const FTypedElementHandle& InElementHandle, |
Promote a element when possible Generally available when the element is lighter representation of another element. |