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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/SMInstance > API/Editor/UnrealEd/Elements/SMInstance/USMInstanceEleme-
- ITypedElementSelectionInterface::IsElementSelected()
- USMInstanceElementEditorSelectionInterface::IsElementSelected()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.h |
| Include | #include "Elements/SMInstance/SMInstanceElementEditorSelectionInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/SMInstance/SMInstanceElementEditorSelectionInterface.cpp |
virtual bool IsElementSelected
&40;
const FTypedElementHandle & InElementHandle,
const FTypedElementListConstPtr & SelectionSetPtr,
const FTypedElementIsSelectedOptions & InSelectionOptions
&41;
Remarks
Test to see whether the given element is currently considered selected.