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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Component
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UComponentElementWorldInterface
- UComponentElementEditorWorldInterface
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorWorldInterface.h |
| Include | #include "Elements/Component/ComponentElementEditorWorldInterface.h" |
Syntax
class UComponentElementEditorWorldInterface : public UComponentElementWorldInterface
Overridden from ITypedElementWorldInterface
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCopyElement
(
const FTypedElementHandle& InElementHandle |
||
| bool | CanDeleteElement
(
const FTypedElementHandle& InElementHandle |
Can the given element be deleted? | |
| bool | CanDuplicateElement
(
const FTypedElementHandle& InElementHandle |
Can the given element be duplicated? | |
| void | CopyElements
(
TArrayView< const FTypedElementHandle > InElementHandles, |
Copy the given set of elements into a object to export. | |
| bool | DeleteElements
(
TArrayView< const FTypedElementHandle > InElementHandles, |
Delete the given set of elements. | |
| void | DuplicateElements
(
TArrayView< const FTypedElementHandle > InElementHandles, |
Duplicate the given set of elements. | |
| TSharedPtr< FWorldElementPasteImporter > | |||
| TArray< FTypedElementHandle > | GetSelectionElementsFromSelectionFunction
(
const FTypedElementHandle& InElementHandle, |
||
| bool | IsElementInBox
(
const FTypedElementHandle& Handle, |
Return true if the element is in the Box Note: This should only be use for editor tools since it doesn't use the physics system and the performance would probably be to slow for a runtime application. | |
| bool | IsElementInConvexVolume
(
const FTypedElementHandle& Handle, |
Return true if the element is in the volume Note: This should only be use for editor tools since it doesn't use the physics system and the performance would probably be to slow for a runtime application. | |
| void | NotifyMovementEnded
(
const FTypedElementHandle& InElementHandle |
Notify that this element is done being moved. | |
| void | NotifyMovementOngoing
(
const FTypedElementHandle& InElementHandle |
Notify that this element is currently being moved. | |
| void | NotifyMovementStarted
(
const FTypedElementHandle& InElementHandle |
Notify that this element is about to be moved. |