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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Component > API/Editor/UnrealEd/Elements/Component/UComponentElementEditorSelection-
- ITypedElementSelectionInterface::CreateTransactedElementImpl()
- UComponentElementEditorSelectionInterface::CreateTransactedElementImpl()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorSelectionInterface.h |
| Include | #include "Elements/Component/ComponentElementEditorSelectionInterface.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Elements/Component/ComponentElementEditorSelectionInterface.cpp |
virtual TUniquePtr< ITypedElementTransactedElement > CreateTransactedElementImpl&40;&41;
Remarks
Create a transacted element instance that can be used to save/load elements of the implementation type for undo/redo.
The instance returned from this function must have either SetElement or SetElementType called on it prior to being used.