Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Component
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UComponentElementDetailsInterface
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementDetailsInterface.h |
| Include | #include "Elements/Component/ComponentElementDetailsInterface.h" |
Syntax
class UComponentElementDetailsInterface :
public UObject,
public ITypedElementDetailsInterface
Overridden from ITypedElementDetailsInterface
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< ITypedElementDetailsObject > | GetDetailsObject
(
const FTypedElementHandle& InElementHandle |
Get the proxy instance for the given element, if any. | |
| bool | IsTopLevelElement
(
const FTypedElementHandle& InElementHandle |
Is the given element considered "top-level" for editing? ie) Should it be edited simply from being part of the main selection set for a level? |