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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Elements > API/Editor/UnrealEd/Elements/Component > API/Editor/UnrealEd/Elements/Component/UComponentElementDetailsInterfac-
- ITypedElementDetailsInterface::IsTopLevelElement()
- UComponentElementDetailsInterface::IsTopLevelElement()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementDetailsInterface.h |
| Include | #include "Elements/Component/ComponentElementDetailsInterface.h" |
virtual bool IsTopLevelElement
&40;
const FTypedElementHandle & InElementHandle
&41;
Remarks
Is the given element considered "top-level" for editing? ie) Should it be edited simply from being part of the main selection set for a level?