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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
Syntax
namespace EditorUtilities
{
namespace ECopyOptions
{
enum Type
&123;
Default = 0,
PreviewOnly = 1 << 0,
CallPostEditChangeProperty = 1 << 1,
CallPostEditMove = 1 << 2,
OnlyCopyEditOrInterpProperties = 1 << 3,
PropagateChangesToArchetypeInstances = 1 << 4,
FilterBlueprintReadOnly = 1 << 5,
SkipInstanceOnlyProperties = 1 << 6,
&125;
}
}
Values
| Name | Description |
|---|---|
| Default | Default copy options |
| PreviewOnly | Set this option to preview the changes and not actually copy anything. |
| CallPostEditChangeProperty | Call PostEditChangeProperty for each modified property |
| CallPostEditMove | Call PostEditMove if we detect that a transform property was changed |
| OnlyCopyEditOrInterpProperties | Copy only Edit and Interp properties. Otherwise we copy all properties by default |
| PropagateChangesToArchetypeInstances | Propagate property changes to archetype instances if the target actor is a CDO |
| FilterBlueprintReadOnly | Filters out Blueprint Read-only properties |
| SkipInstanceOnlyProperties | Filters out properties that are marked instance only. |
Remarks
Options for CopyActorProperties