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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h |
| Include | #include "EditorScriptingHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorScriptingHelpers.cpp |
namespace EditorScriptingHelpers
{
bool EditorScriptingHelpers&58;&58;IsAValidPathForCreateNewAsset
&40;
const FString & ObjectPath,
FString & OutFailureReason
&41;
}
Remarks
Check if the AssetPath can be used to create a new asset