Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h |
| Include | #include "EditorScriptingHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorScriptingHelpers.cpp |
namespace EditorScriptingHelpers
{
bool EditorScriptingHelpers&58;&58;IsAValidPath
&40;
const FString & Path,
const TCHAR &42; InvalidChar,
FString & OutFailureReason
&41;
}
Remarks
Check if the Path is a valid ContentBrowser Path