Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h |
| Include | #include "EditorScriptingHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorScriptingHelpers.cpp |
namespace EditorScriptingHelpers
{
bool EditorScriptingHelpers::HasValidRoot
(
const FString & ObjectPath
)
}
Remarks
Check if the Path have a valid root