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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h |
| Include | #include "EditorScriptingHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorScriptingHelpers.cpp |
namespace EditorScriptingHelpers
{
FString EditorScriptingHelpers::ConvertAnyPathToSubObjectPath
(
const FString & AssetPath,
FString & OutFailureReason
)
}
Remarks
- From "AssetClass'/Game/Folder/Package.Asset'", "AssetClass /Game/Folder/Package.Asset", "/Game/Folder/Package.Asset", "/Game/Folder/MyAsset" "/Game/Folder/Package.Asset:InnerAsset.2ndInnerAsset" and convert to "/Game/Folder/Package.Asset" or "/Game/Folder/Package.Asset:InnerAsset"
-
Object name is inferred from package name when missing