Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h |
| Include | #include "EditorScriptingHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorScriptingHelpers.cpp |
namespace EditorScriptingHelpers
{
FString EditorScriptingHelpers&58;&58;ConvertAnyPathToObjectPath
&40;
const FString & AssetPath,
FString & OutFailureReason
&41;
}
Remarks
- From "AssetClass'/Game/Folder/Package.Asset'", "AssetClass /Game/Folder/Package.Asset", "/Game/Folder/Package.Asset", "/Game/Folder/MyAsset" "/Game/Folder/Package.Asset:InnerAsset.2ndInnerAsset" and convert to "/Game/Folder/Package.Asset"
-
Object name is inferred from package name when missing