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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h |
| Include | #include "EditorScriptingHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorScriptingHelpers.cpp |
namespace EditorScriptingHelpers
{
FString EditorScriptingHelpers::ConvertAnyPathToLongPackagePath
(
const FString & AnyPath,
FString & OutFailureReason
)
}
Remarks
From "AssetClass'/Game/Folder/MyAsset.MyAsset', "AssetClass /Game/Folder/MyAsset.MyAsset, "/Game/Folder/MyAsset.MyAsset", "/Game/Folder/", "/Game/Folder" "/Game/Folder/MyAsset.MyAsset:InnerAsset.2ndInnerAsset" and convert to "/Game/Folder"