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Deprecated * Use EditorScriptingUtils::IsInEditorAndNotPlaying()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h |
| Include | #include "EditorScriptingHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorScriptingHelpers.cpp |
namespace EditorScriptingHelpers
{
bool EditorScriptingHelpers&58;&58;CheckIfInEditorAndPIE&40;&41;
}
Remarks
Check if the editor is in a valid state to run a command.