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Description
Similar to EditorInit(), but the IMainFrameModule is recreated rather than just created. This function is useful e.g., to load a new layout without having to restart the whole editor.
| Name | EditorReinit |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/UnrealEdGlobals.h |
| Include Path | #include "UnrealEdGlobals.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/UnrealEdGlobals.cpp |
int32 EditorReinit()