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Generic modes used to render debug skeletons depending on editor-specific context
| Name | ESkeletonDrawMode |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
enum ESkeletonDrawMode
{
Default,
Hidden,
GreyedOut,
}
Values
| Name | Remarks |
|---|---|
| Default | Bones are visible and selectable |
| Hidden | Bones are completely hidden |
| GreyedOut | Bones are visible but non-selectable |