Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
Syntax
enum EPropertyAccessResolveResult
{
Failed,
SucceededInternal,
SucceededExternal,
Succeeded,
}
Values
| Name | Description |
|---|---|
| Failed | Resolution of the path failed |
| SucceededInternal | DEPRECATED - Resolution of the path succeeded and the property is internal to the initial context |
| SucceededExternal | DEPRECATED - Resolution of the path failed and the property is external to the initial context (i.e. uses an object/redirector indirection) |
| Succeeded | Resolution of the path succeeded |
Remarks
Enum describing the result of ResolvePropertyAccess