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Enum describing the result of ResolvePropertyAccess
| Name | EPropertyAccessResolveResult |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include Path | #include "IPropertyAccessEditor.h" |
Syntax
enum EPropertyAccessResolveResult
{
Failed,
SucceededInternal,
SucceededExternal,
Succeeded,
}
Values
| Name | Remarks |
|---|---|
| Failed | Resolution of the path failed |
| SucceededInternal | DEPRECATED - Resolution of the path succeeded and the property is internal to the initial context |
| SucceededExternal | DEPRECATED - Resolution of the path failed and the property is external to the initial context (i.e. uses an object/redirector indirection) |
| Succeeded | Resolution of the path succeeded |