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Different modes for when processing root motion
| Name | EProcessRootMotionMode |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
enum EProcessRootMotionMode
{
Ignore,
Loop,
LoopAndReset,
}
Values
| Name | Remarks |
|---|---|
| Ignore | Preview mesh will not consume root motion |
| Loop | Preview mesh will consume root motion continually |
| LoopAndReset | Preview mesh will consume root motion resetting the position back to the origin every time the animation loops |