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Determines whether to build the executable when launching on device. Note the equivalence between these settings and EProjectPackagingBuild.
| Name | EPlayOnBuildMode |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h |
| Include Path | #include "Settings/LevelEditorPlaySettings.h" |
Syntax
enum EPlayOnBuildMode
{
PlayOnBuild_Always,
PlayOnBuild_Never,
PlayOnBuild_Default,
PlayOnBuild_IfEditorBuiltLocally,
}
Values
| Name | Remarks |
|---|---|
| PlayOnBuild_Always | Always build. |
| PlayOnBuild_Never | Never build. |
| PlayOnBuild_Default | Build based on project type. |
| PlayOnBuild_IfEditorBuiltLocally | Build if we're using a locally built (ie. non-promoted) editor. |