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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
EPlayNetMode |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h |
| Include Path |
#include "Settings/LevelEditorPlaySettings.h" |
Syntax
enum EPlayNetMode
{
PIE_Standalone,
PIE_ListenServer,
PIE_Client,
}
Values
| Name |
Remarks |
| PIE_Standalone |
A standalone game will be started. |
| PIE_ListenServer |
The editor will act as both a Server and a Client. |
| PIE_Client |
The editor will act as a Client. A server will be started for you behind the scenes to connect to. |