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| Name | EPlayNetMode |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlaySettings.h |
| Include Path | #include "Settings/LevelEditorPlaySettings.h" |
Syntax
enum EPlayNetMode
{
PIE_Standalone,
PIE_ListenServer,
PIE_Client,
}
Values
| Name | Remarks |
|---|---|
| PIE_Standalone | A standalone game will be started. |
| PIE_ListenServer | The editor will act as both a Server and a Client. |
| PIE_Client | The editor will act as a Client. A server will be started for you behind the scenes to connect to. |