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Flags which modify the way that NormalizePackageNames works.
| Name | EPackageNormalizationFlags |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h |
| Include Path | #include "PackageHelperFunctions.h" |
Syntax
enum EPackageNormalizationFlags
{
NORMALIZE_ResetExistingLoaders = 0x01,
NORMALIZE_ExcludeMapPackages = 0x02,
NORMALIZE_ExcludeContentPackages = 0x04,
NORMALIZE_ExcludeDeveloperPackages = 0x08,
NORMALIZE_ExcludeNonDeveloperPackages = 0x10,
NORMALIZE_ExcludeEnginePackages = 0x20,
NORMALIZE_ExcludeNoRedistPackages = 0x40,
NORMALIZE_ExcludeLocalizedPackages = 0x80,
NORMALIZE_DefaultFlags = NORMALIZE_ResetExistingLoaders,
}
Values
| Name | Remarks |
|---|---|
| NORMALIZE_ResetExistingLoaders | Reset the linker for any packages currently in memory that are part of the output list |
| NORMALIZE_ExcludeMapPackages | Do not include map packages in the result array; only relevant if the input array is empty |
| NORMALIZE_ExcludeContentPackages | Do not include content packages in the result array; only relevant if the input array is empty |
| NORMALIZE_ExcludeDeveloperPackages | Do not include packages inside developer folders in the result array; only relevant if the input array is empty |
| NORMALIZE_ExcludeNonDeveloperPackages | Do not include packages outside developer folders in the result array; only relevant if the input array is empty |
| NORMALIZE_ExcludeEnginePackages | Do not include packages inside the Engine/Content folders in the result array; only relevant if the input array is empty |
| NORMALIZE_ExcludeNoRedistPackages | Do not include packages inside NoRedist, NotForLicensees, or LimitedAccess folders |
| NORMALIZE_ExcludeLocalizedPackages | Do not include localized packages |
| NORMALIZE_DefaultFlags | Combo flags |