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API > API/Editor > API/Editor/UnrealEd
| Name | EMapChangeType |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h |
| Include Path | #include "UnrealEdMisc.h" |
Syntax
enum EMapChangeType
{
LoadMap,
SaveMap,
NewMap,
TearDownWorld,
}
Values
| Name | Remarks |
|---|---|
| LoadMap | Map has just been loaded |
| SaveMap | Map is about to be saved |
| NewMap | A new map is loaded |
| TearDownWorld | The world is about to be torn down |