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API > API/Editor > API/Editor/UnrealEd
| Name | EHLODBuildStep |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPartition/WorldPartitionHLODsBuilder.h |
| Include Path | #include "WorldPartition/WorldPartitionHLODsBuilder.h" |
Syntax
enum EHLODBuildStep
{
None = 0,
HLOD_Setup = 1 << 0,
HLOD_Build = 1 << 1,
HLOD_Finalize = 1 << 2,
HLOD_Delete = 1 << 3,
HLOD_Stats = 1 << 4,
}
Values
| Name | Remarks |
|---|---|
| None | |
| HLOD_Setup | |
| HLOD_Build | |
| HLOD_Finalize | |
| HLOD_Delete | |
| HLOD_Stats |