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API > API/Editor > API/Editor/UnrealEd
| Name | EGeomSelectionStatus |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorModeTools.h |
| Include Path | #include "EditorModeTools.h" |
Syntax
enum EGeomSelectionStatus
{
GSS_None = 0,
GSS_Polygon = 1,
GSS_Edge = 2,
GSS_Vertex = 4,
}
Values
| Name | Remarks |
|---|---|
| GSS_None | |
| GSS_Polygon | |
| GSS_Edge | |
| GSS_Vertex |