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Result of a custom editor build.
| Name | EEditorBuildResult |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include Path | #include "EditorBuildUtils.h" |
Syntax
enum EEditorBuildResult
{
Success,
Skipped,
InProgress,
}
Values
| Name | Remarks |
|---|---|
| Success | |
| Skipped | |
| InProgress |