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API > API/Editor > API/Editor/UnrealEd
| Name | EDestructiveAssetActions |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdTypes.h |
| Include Path | #include "Editor/UnrealEdTypes.h" |
Syntax
enum EDestructiveAssetActions
{
AssetDelete = 0,
AssetRename = 1 << 0,
AssetMove = 1 << 1,
AssetPrivatize = 1 << 2,
}
Values
| Name | Remarks |
|---|---|
| AssetDelete | |
| AssetRename | |
| AssetMove | |
| AssetPrivatize |