| None |
|
| IsRegeneratingOnLoad |
This flag has several effects, but its behavior is to 'make things work' when regenerating a blueprint on load |
| SkipGarbageCollection |
Skips garbage collection at the end of compile, useful if caller will collect garbage themselves |
| SaveIntermediateProducts |
Prevents intermediate products from being garbage collected, useful for debugging macro/node expansion |
| SkeletonUpToDate |
Indicates that the skeleton is up to date, and therefore the skeleton compile pass can be skipped |
| BatchCompile |
Indicates this is a batch compile and that BroadcastCompiled and BroadcastBlueprintCompiled should be skipped |
| SkipSave |
Skips saving blueprints even if save on compile is enabled |
| SkipReinstancing |
Skips creating a reinstancer and running reinstancing routines - useful if calling code is performing reinstancing |
| RegenerateSkeletonOnly |
Simply regenerates the skeleton class |
| SkipDefaultObjectValidation |
Skips class-specific validation of the default object - in some cases we may not have a fully-initialized CDO after reinstancing |
| SkipFiBSearchMetaUpdate |
Skips Find-in-Blueprint search data update - in some cases (e.g. creating new assets) this is being deferred until after compilation |
| UseDeltaSerializationDuringReinstancing |
Allow the delta serialization during FBlueprintCompileReinstancer::CopyPropertiesForUnrelatedObjects |
| SkipNewVariableDefaultsDetection |
Skips the new variable defaults detection - in some cases we do not want to use the defaults from the generated class such as during a reparent |
| IncludeCDOInReferenceReplacement |
Directs reinstancing to find and replace external references to the regenerated CDO during reference replacement - in general, this is not needed |