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Indicates how to restore breakpoints when a Blueprint asset is reloaded.
| Name | EBlueprintBreakpointReloadMethod |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
| Include Path | #include "Kismet2/KismetDebugUtilities.h" |
Syntax
enum EBlueprintBreakpointReloadMethod
{
RestoreAll,
RestoreAllAndDisable,
DiscardAll,
}
Values
| Name | Remarks |
|---|---|
| RestoreAll | Restore all breakpoints and keep their saved enabled/disabled state. |
| RestoreAllAndDisable | Restore all breakpoints and disable on reload. |
| DiscardAll | Discard all breakpoints on reload. |