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API > API/Editor > API/Editor/UnrealEd
| Name | EAutoSaveMethod |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/EditorLoadingSavingSettings.h |
| Include Path | #include "Settings/EditorLoadingSavingSettings.h" |
Syntax
enum EAutoSaveMethod
{
BackupAndRestore,
BackupAndOverwrite,
}
Values
| Name | Remarks |
|---|---|
| BackupAndRestore | Autosave to a backup location and offer to restore after an editor crash |
| BackupAndOverwrite | Autosave in-place, overwriting your existing content after backing up the current file (BETA) |