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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
EAutoSaveMethod |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorLoadingSavingSettings.h |
| Include Path |
#include "Settings/EditorLoadingSavingSettings.h" |
Syntax
enum EAutoSaveMethod
{
BackupAndRestore,
BackupAndOverwrite,
}
Values
| Name |
Remarks |
| BackupAndRestore |
Autosave to a backup location and offer to restore after an editor crash |
| BackupAndOverwrite |
Autosave in-place, overwriting your existing content after backing up the current file (BETA) |