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Generic Asset operations that can be disallowed by edit modes
| Name | EAssetOperation |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h |
| Include Path | #include "Tools/UEdMode.h" |
Syntax
enum EAssetOperation
{
Delete,
Duplicate,
Save,
Rename,
}
Values
| Name | Remarks |
|---|---|
| Delete | Can Asset be deleted |
| Duplicate | Can Asset be duplicated / saved as |
| Save | Can Asset be saved |
| Rename | Can Asset be renamed |