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| Name | EAssetEditorOpenLocation |
| Type | enum |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Settings/EditorStyleSettings.h |
| Include Path | #include "Settings/EditorStyleSettings.h" |
Syntax
enum EAssetEditorOpenLocation
{
Default,
NewWindow,
MainWindow,
ContentBrowser,
LastDockedWindowOrNewWindow,
LastDockedWindowOrMainWindow,
LastDockedWindowOrContentBrowser,
}
Values
| Name | Remarks |
|---|---|
| Default | Attempts to dock asset editors into either a new window, or the main window if they were docked there. |
| NewWindow | Docks tabs into new windows. |
| MainWindow | Docks tabs into the main window. |
| ContentBrowser | Docks tabs into the content browser's window. |
| LastDockedWindowOrNewWindow | Docks tabs into the last window that was docked into, or a new window if there is no last docked window. |
| LastDockedWindowOrMainWindow | Docks tabs into the last window that was docked into, or the main window if there is no last docked window. |
| LastDockedWindowOrContentBrowser | Docks tabs into the last window that was docked into, or the content browser window if there is no last docked window. |