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Unreal Engine C++ API Reference > Editor > UnrealEd > DragAndDrop
Inheritance Hierarchy
- TSharedFromThis
- FDragDropOperation
- FDecoratedDragDropOp
- FLevelDragDropOp
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h |
Include | #include "DragAndDrop/LevelDragDropOp.h" |
Syntax
class FLevelDragDropOp : public FDecoratedDragDropOp
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bGoodToDrop | Whether content is good to drop on current site, used by decorator |
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TArray< TWeakObjectPtr< ULevel > > | LevelsToDrop | The levels to be dropped. |
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TArray< TWeakObjectPtr< ULevelStreaming > > | StreamingLevelsToDrop | The streaming levels to be dropped. |
Functions
Type | Name | Description | |
---|---|---|---|
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const FString & | GetTypeId () |
|
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void | Init () |
Inits the tooltip |
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TSharedRef< FLevelDragDropOp > | New
(
const TArray< TWeakObjectPtr< ULevelStreaming >>& LevelsToDrop |
|
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TSharedRef< FLevelDragDropOp > | New
(
const TArray< TWeakObjectPtr< ULevel >>& LevelsToDrop |
Overridden from FDragDropOperation
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< SWidget > | The widget decorator to use | |
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bool | IsOfTypeImpl
(
const FString& Type |
Checks whether this drag and drop operation can cast safely to the specified type. |