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Unreal Engine C++ API Reference > Editor > UnrealEd > DragAndDrop
Inheritance Hierarchy
- TSharedFromThis
- FDragDropOperation
- FDecoratedDragDropOp
- FFolderDragDropOp
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/DragAndDrop/FolderDragDropOp.h |
Include | #include "DragAndDrop/FolderDragDropOp.h" |
Syntax
class FFolderDragDropOp : public FDecoratedDragDropOp
Remarks
A drag/drop operation when dragging actor folders
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FName > | Folders | Array of folders that we are dragging |
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FFolder::FRootObject | RootObject | Root object of folder (can be invalid) |
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TWeakObjectPtr< UWorld > | World | World to which the folders belong |
Functions
Type | Name | Description | |
---|---|---|---|
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const FString & | GetTypeId () |
|
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void | Init
(
TArray< FName > InFolders, |
Overridden from FDragDropOperation
Type | Name | Description | |
---|---|---|---|
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bool | IsOfTypeImpl
(
const FString& Type |
Checks whether this drag and drop operation can cast safely to the specified type. |