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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPackage * DiffUtils::LoadPackageForDiff
(
TSharedPtr< ISourceControlRevision > Revision |
DiffUtils.h | ||
UPackage * DiffUtils::LoadPackageForDiff
(
const FPackagePath& InTempPackagePath, |
DiffUtils.h |
DiffUtils::LoadPackageForDiff(TSharedPtr< ISourceControlRevision >)
| Name | DiffUtils::LoadPackageForDiff |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include Path | #include "DiffUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp |
namespace DiffUtils
{
UPackage * DiffUtils::LoadPackageForDiff
(
TSharedPtr < ISourceControlRevision > Revision
)
}
DiffUtils::LoadPackageForDiff(const FPackagePath &, const FPackagePath &)
| Name | DiffUtils::LoadPackageForDiff |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include Path | #include "DiffUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp |
namespace DiffUtils
{
UPackage * DiffUtils::LoadPackageForDiff
(
const FPackagePath & InTempPackagePath,
const FPackagePath & InOriginalPackagePath
)
}
Parameters
| Name | Remarks |
|---|---|
| InTempPackagePath | filepath of the temporary uasset version (likely in /Saved/Temp/SourceControl) |
| InOriginalPackagePath | filepath of the original uasset in the content directory. Strictly speaking most assets don't need this parameter set but it's needed to instantiate OFPA Actors properly. |