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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/DiffUtils__LoadPackageForDiff
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include | #include "DiffUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp |
namespace DiffUtils
{
UPackage &42; DiffUtils&58;&58;LoadPackageForDiff
&40;
const FPackagePath & InTempPackagePath,
const FPackagePath & InOriginalPackagePath
&41;
}
Parameters
| Name | Description |
|---|---|
| InTempPackagePath | filepath of the temporary uasset version (likely in /Saved/Temp/SourceControl) |
| InOriginalPackagePath | filepath of the original uasset in the content directory. Strictly speaking most assets don't need this parameter set but it's needed to instantiate OFPA Actors properly. |